Divine Knockout
◉ ◉ ◉ ○ ○(3/5: decent)
Playstation 5
Hi Rez Studios (2022)
Why do Smash Brothers clones always have the percents go above 100%?

I usually end up as a button-masher whenever I play fighting games because I panic and forget what things do. I've played a couple sessions of Divine Knockout now and have rarely felt like I was just smashing buttons. I even got MVP a couple times! The game is easy enough to play for an old person like me, is what I'm saying. It is probably helpful that half of the buttons have reminders at the bottom of the screen all the time, too.

Anyways, my problems aside, this game is essentially Smash Bros but with gods from different cultures. It is a fine premise treated in somewhat of a simplistic, cartoony way that sort of makes you forget the character you are playing is a god, actually. I mean, Kirby can double jump, so it doesn't seem all that special that Thor or Susano or whoever can. They are intended to have varying play styles, I think, but I've played a couple gods now and they feel pretty similar. Basically, don't fall off the world, do some fighting things, use your fancy power moves, and try to beat the other team. Unlock some more characters and costumes, repeat, repeat, repeat. I think that's where I'm let down by this and other fighting games. They are quite repetitive. They rely on social gaming to make things more interesting (I don't know how it would work, but some couch co-op would help here, as well), but if social gaming isn't your thing, then just fighting with different characters in different places to unlock things isn't super compelling.

That said, it's decently fun for a little bit, looks nice, and is easy enough to manage. I don't know that I'll dive in to too many more sessions, but if an online friend sent over an invite to play, I probably wouldn't turn it down. I'm 134% sure of it, actually.

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Last updated: 08/04/2023
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